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sanchezhanna-lyn:

@badongrodrigs @justviewing13 HAHAHAH!

(Source: sjb)


ternoman:

Mark your calendars and come as your “favorite or hated music personality” or, OK, if you insist, your favorite Twilight character or favorite LMFAO member!…whatever, it’s up to you. Absolutely FREE if you’re in costume. Prizes to be given away….. Party and dance your asses off with your favorite band personalities on Terno Recordings ( Radioactive Sago Project/ Up Dharma Down / Sleepwalk Circus/ Musical O / Encounters With A Yeti / The Charmes/ Not Another Boy Band / Maude/ The Sleepyheads/ Populardays / Yolanda Moon )
32 notes

ternoman:

Mark your calendars and come as your “favorite or hated music personality” or, OK, if you insist, your favorite Twilight character or favorite LMFAO member!…whatever, it’s up to you. Absolutely FREE if you’re in costume. Prizes to be given away….. Party and dance your asses off with your favorite band personalities on Terno Recordings ( Radioactive Sago Project/ Up Dharma Down / Sleepwalk Circus/ Musical O / Encounters With A Yeti / The Charmes/ Not Another Boy Band / Maude/ The Sleepyheads/ Populardays / Yolanda Moon )


» The Parametric Doodler Blog: The Making Of. Series 02

theparadoodlerblog:

00-COVER copy

The Making Of. Series 02 - Cadmo Floor Lamp by Artemide

The image above shows the interior shot in 3 different states (wireframe, raw render, and post production result). I used 3Dsmax, Vray, and Photoshop.

Click on any image to see the larger version.


The image below is the…

(Source: theparadoodlerblog)


theparadoodler:

Cadmo by Artemide
I’ve liked this designer floor lamp ever since I saw it on an design magazine. The body is all aluminum with a stainless steel base; it has 2 light sources, one incandescent and one halogen.
Once again I had to pause for a while to think on how to model this lamp. It’s basically cylindrical in shape. At the bottom is a perfect circle, which is squeezed as it goes up, and then gracefully connects at the top, which is another perfect circle when viewed from above.
At first I tried modelling a cylinder and molding it into the proper shape using deform modifiers, but soon I realized that wasn’t going to work.
In the end, I used a rectangle spline, used the bend modifier to get the cylinder shape, and fiddled around with a 4x4 Free Form Deform modifier. And then I traced the side profile of the lamp using a JPG photo, made it into a geometry to subtract from the previous shape using ProBoolean.
That process had the desired effect almost immediately. The only thing I did further was to apply some Shell modifiers for thickness and to model the base and the cord. Then made the materials, added IES lights, and rendered. It was a pretty good exercise!
For high resolution click here.

theparadoodler:

Cadmo by Artemide

I’ve liked this designer floor lamp ever since I saw it on an design magazine. The body is all aluminum with a stainless steel base; it has 2 light sources, one incandescent and one halogen.

Once again I had to pause for a while to think on how to model this lamp. It’s basically cylindrical in shape. At the bottom is a perfect circle, which is squeezed as it goes up, and then gracefully connects at the top, which is another perfect circle when viewed from above.

At first I tried modelling a cylinder and molding it into the proper shape using deform modifiers, but soon I realized that wasn’t going to work.

In the end, I used a rectangle spline, used the bend modifier to get the cylinder shape, and fiddled around with a 4x4 Free Form Deform modifier. And then I traced the side profile of the lamp using a JPG photo, made it into a geometry to subtract from the previous shape using ProBoolean.

That process had the desired effect almost immediately. The only thing I did further was to apply some Shell modifiers for thickness and to model the base and the cord. Then made the materials, added IES lights, and rendered. It was a pretty good exercise!

For high resolution click here.


ternoman:

This Saturday! YES, i’m talking to YOU!  YOU got that right, FREE ADMISSION to Terno Inferno this month! 
*We do encourage people to bring donations in kind (clothing,canned goods,instant noodles etc.) to help out the flood victims. Much appreciated.
39 notes

ternoman:

This Saturday! YES, i’m talking to YOU!  YOU got that right, FREE ADMISSION to Terno Inferno this month! 

*We do encourage people to bring donations in kind (clothing,canned goods,instant noodles etc.) to help out the flood victims. Much appreciated.


ternoman:

…and on Saturday the 21st, spray the love & support to one of the longest running nights in the city!
10 notes

ternoman:

…and on Saturday the 21st, spray the love & support to one of the longest running nights in the city!


ternoman:

When in Rome, Katipunan you must catch a good gig as the Romans do… tomorrow night 930PM!
20 notes

ternoman:

When in Rome, Katipunan you must catch a good gig as the Romans do… tomorrow night 930PM!


ternoman:

what would you get if Spearmint, Eggstone,Steely Dan and Tahiti 80 were trapped in an elevator? THIS. Some sunshine to your rainy day.



3,125 notes

Gotta have Effy in my blog.

(via oh-coolstorybro)


theparadoodler:

The Spoon by U26 Design Studio
From the concept sketches, I had to think for a bit on how to model this lounge chair.  The main mass tapers from the bottom to the top and from the front to the back; the interior is a reverse bevel with filleted corners; the upper (white) texture curves because it’s a tensioned textile.
After a while I realized I could model it using section splines. I made the splines in Autocad, imported them to Max, used the Cross Section modifier plus the Surface modifier, and boom. The tapering I did with free form deform mod. The seams are just renderable splines with a noise modifier. 
Quite easy once you begin to figure it out.
3 notes

theparadoodler:

The Spoon by U26 Design Studio

From the concept sketches, I had to think for a bit on how to model this lounge chair.  The main mass tapers from the bottom to the top and from the front to the back; the interior is a reverse bevel with filleted corners; the upper (white) texture curves because it’s a tensioned textile.

After a while I realized I could model it using section splines. I made the splines in Autocad, imported them to Max, used the Cross Section modifier plus the Surface modifier, and boom. The tapering I did with free form deform mod. The seams are just renderable splines with a noise modifier. 

Quite easy once you begin to figure it out.


She got married!
7 notes

She got married!

(Source: mysassyjihyun)