Cadmo by Artemide
I’ve liked this designer floor lamp ever since I saw it on an design magazine. The body is all aluminum with a stainless steel base; it has 2 light sources, one incandescent and one halogen.
Once again I had to pause for a while to think on how to model this lamp. It’s basically cylindrical in shape. At the bottom is a perfect circle, which is squeezed as it goes up, and then gracefully connects at the top, which is another perfect circle when viewed from above.
At first I tried modelling a cylinder and molding it into the proper shape using deform modifiers, but soon I realized that wasn’t going to work.
In the end, I used a rectangle spline, used the bend modifier to get the cylinder shape, and fiddled around with a 4x4 Free Form Deform modifier. And then I traced the side profile of the lamp using a JPG photo, made it into a geometry to subtract from the previous shape using ProBoolean.
That process had the desired effect almost immediately. The only thing I did further was to apply some Shell modifiers for thickness and to model the base and the cord. Then made the materials, added IES lights, and rendered. It was a pretty good exercise!
For high resolution click here.